string data/pool/models/eaysurfaces/roof.lwo

string rate=100;initialParticles=0;

string x=px+0.04*sin(100*t*M_PI); y=py*1.01; z=pz*log(t);
string rx=0;ry=0;rz=0;
string red=1; green=1; blue=1; alpha=0.4;

string size=0.5+0.2*beat;
string life = 1;

;Texture buffer to use as particle
fRTTbuffer 0
fDisableDepthBuffer 1

; Position of the sources through time
sTranslate tx=0; ty=0; tz=0;
sRotate    rx=0; ry=0; rz=0;
sScale     sx=1; sy=1; sz=0;